FANDOM


Samurai 3 Portrait
Swordsmen who wield the ancient blades known as "katana". Using their exquisite power, anything will fall in a single stroke. By taking up a certain stance, phantasmagorical techniques can be unleashed.
— Game description.

Samurai is a reoccuring class in the 7th Dragon series. It is the only class that has remained consistent throughout the series, though its future successors are much tankier and well-rounded.

OverviewEdit

Samurai are the most individual high-damage dealers that can wield one-handed swords and katanas, the latter being class-exclusive and deals slashing damage. They have 4 stances: Zamba (斬馬), Iai (居合), Unarmed (無手) and Musou Switch (無双スイッチ). They have also elemental and status ailments attacks. A desirable field skill they possess is Demonic Countenance (鬼の形相), which prevents low level enemies from appearing. Their main weakness is their very low DEF and can thus fall easily compared to the other front-row classes.

Overview of the 4 stances:

  • Zamba Switch (斬馬スイッチ) is the most damage dealing stance that gives 30% ATK at level 5. Notable attacks are the powerful Tate-Ichimonji (縦一文字) and the elemental lightning skill Rai-Rai (雷磊). 
  • Iai Switch (居合スイッチ) gives a 30% SPD bonus at level 5. SPD increase speed (how fast you will act) and evasion. Notable attacks are the skill-sealing Zeppa-Uchi (絶刃打ち) and the elemental ice skill Fubuki (吹雪).
  • Unarmed Switch (無手スイッチ) throws away your weapon's ATK and gives POW bonus instead. It also gives normal attacks a chance of instant death. Notable attacks are Cloud Counters, Yoroi-Dooshi (鎧通し) and the elemental fire skill Myouou (明王).
  • Musou Switch allows you to use all attacks from any stance, but it has a few disadvantages:
    • You must always stay over 90% LIFE. If your LIFE drops under 90% you will be canceled from Musou Switch.
    • You wont get any stance bonuses (no ATK, SPD or POW bonus).

StrategyEdit

Samurai has a very desirable react, Jinka no React (刃下のリアクト), so if your picking it be sure to not give the Samurai too high DEF. Remember, Zamba and Iai Samurai are not available in the early game (because there aren't any katanas before the prologue) so you might either want to start with an Unarmed Samurai or hold off on investing in other stance skills.

  • The Zamba Samurai have the highest ATK compared to other stances. Their main attack is Tate-Ichimonji or Nuki-Kake (貫掛け). If you want a pure high-damage Samurai, Zamba is the stance to look. Zamba Samurai are pretty MANA intense, so you might want a Healer with Mana Craft (クラフトマナ) or a Princess with Song of the Moonlight (月明かりの詩). You should max Katana Mastery (カタナマスタリー) to get the most of your weapon, and Tate-Ichimonji or Nuki-Kake whichever you prefer. Nuki-Kake is slightly weaker than Tate-Ichimonji and cost 1 more MANA, but doesn't need a stance change. If you're choosing Tate-Ichimonji you can leave Nuki-Kake at level 1 for random encounters. You can also level up Rai-Rai and Sakaba-Uchi (逆刃打ち).
  • The Iai Samurai rivals Rogues in SPEED. Their biggest advantage over the other stances is the skill-sealing move Zeppa-Uchi. Zeppa-Uchi has 45% chance of inflicting skill seal at level 10 so it is recommended to max it as soon as you get it. Skill seal only last for 3 turns however, so you might want to use it as your main attack. Iai Samurai has 3 other options: Sente-Dachi (先手断ち), Kubi-Otoshi (首落) and Nuki-Kake. Sente-Dachi is an attack with speed priority, meaning it will always go first (which can be covered by the Iai Samurai's high SPEED anyway) and doesn't cost much MANA. Kubi-Otoshi, however, has a chance of instant death and is very MANA intense. If you pick Nuki-Kake you don't need to bother with Sente-Dachi or Kubi-Otoshi. It is recommended to max Katana Mastery and a single level at Fubuki doesn't hurt.
  • The Unarmed Samurai gets a big POW bonus in replacement to the loss of ATK. Level up Unarmed stance to max as soon as possible, then level up Yoroi-Dooshi or Myouou whichever you prefer. Yoroi-Dooshi is sligthly weaker than Myouou but completely ignores resistance. Myouou is stronger than Yoroi-Dooshi but is useless against enemies with fire resistance. After you're done with that max POW bonus because this Samurai's ATK hangs on how much POW you can get. Therefore giving equipment with POW bonuses is recommended. After that you can pick Cloud Counters, Shishi Funjin no Seme (獅子奮迅の攻め) or Tettou Tetsubi no Mamori (徹頭徹尾の守り).
  • A Musou Samurai is very risky. Sente-Dachi is a good skill to have because of the loss of SPEED. A Provoke Knight is considered mandatory for Musuou to work. It is also very SP intensive. Despite all the disadvantages, they still have a few advantages:
    • You can use any skill from any stance with the except of Yoroi-Dooshi. If you want Rai-Rai from Zamba, Zeppa-Uchi from Iai and Cloud Counters from Unarmed, Musou is the switch to look for.
    • You ignore resistance and your resistance for status ailments increases by perhaps 2 times.
    • If you drop under 90% and get healed before the turn ends, you'll stay in Musou.

SkillsEdit

UniversalEdit

Name MN Cost SP Cost Max Level Prerequisites
POW Bonus
(POWボーナス)
- 2 10 -
  • Raises physical attack and defense.
SPD Bonus
(SPDボーナス)
- 1 10 -
  • Raises agility and evasion.
INT Bonus
(INTボーナス)
- 1 10 -
  • Raises magic attack and magic defense.

Zamba StyleEdit

Name MN Cost SP Cost Max Level Prerequisites
Zamba Switch
Horse-Cutting Switch
(斬馬スイッチ)
2 (Lv. 1~5) 2 (Lv. 1)
1 (Lv. 2~5)
5 Katana Mastery Lv. 3
  • Switches to Zamba Stance, which increases attack power and allows the Samurai to use Zamba skills.
  • Regardless of what weapon is equipped, the Samurai's attack power increases +10% at Lv. 1 and +30% at Lv. 5 in Zamba Stance, making each level up a +5% increase in attack power.
Tate-Ichimonji
Vertical Slash
(縦一文字)
2 (Lv. 1~5)
3 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Zamba Switch Lv. 1
  • Medium damage to one enemy.
  • Damage is increased by 130% at Lv. 1 and 180% at max level (+5% per level up, with the last giving +10%).
  • The original Japanese name describes the kanji character for one (Ichimonji), which is essentially a dash, which is stood up (Tate). Thus, a character that looks like "-" becomes one that looks like "|".
Rai-Rai
Thundering Stones
(雷磊)
2 (Lv. 1~5)
2 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Zamba Switch Lv. 3
  • Lightning damage to one enemy.
  • Deals lightning damage, not slashing damage, from 120% to 150%.
Gou
Thunderous
(轟)
3 (Lv. 1~5)
4 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Zamba Switch Lv. 4
  • Extreme damage and Stun to one enemy. The Samurai loses use (and the ATK) of his equipped weapon for three turns.
  • Deals 160% damage at Lv. 1 to 230% damage at max, but the attack power from the weapon will be 0 for the remainder of the current turn and the next three turns.
Sakaba-Uchi
Back-Blade Strike
(逆刃打ち)
2 (Lv. 1~5)
3 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Zamba Switch Lv. 5
  • Small damage to one enemy and a small chance of inflicting Sleep.
  • Deals 120% damage at Lv. 1 to 150% damage at Lv. 10 and has a 25% at Lv. 1 to 45% at Lv. 10 chance to inflict Sleep. This technique deals blunt damage, not slashing damage.
  • The original Japanese name is an easy way to express the act of attacking using the back of your blade.
Futatsu Tsubame
Twin Sparrows
(双つ燕)
0 (EX) 3 1 Zamba Switch Lv. 5
  • Extreme damage to a single enemy, with a high chance of inflicting Bleeding.
  • Zamba's EX skill. 160% damage with a 75% chance of Bleeding.
  • Bleeding will siphon out 3% of the afflicted's LF per turn.

Iai StyleEdit

Name MN Cost SP Cost Max Level Prerequisites
Iai Switch
Sword Draw Switch
(居合スイッチ)
2 (Lv. 1~5) 2 (Lv. 1)
1 (Lv. 2~5)
5 Katana Mastery Lv. 3
  • Switches to Iai Stance, which increases speed and allows the Samurai to use Iai skills.
  • While in Iai, the Samurai's speed will increase by +10% at Lv. 1 and +30% at Lv. 5.
Sente-Dachi
Severing the Initiative
(先手断ち)
2 (Lv. 1~5)
3 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Iai Switch Lv. 1
  • Medium damage to an enemy. Always goes first.
  • Deals 130% damage at Lv. 1 and 180% damage at max level.
Fubuki
Snow Storm
(吹雪)
2 (Lv. 1~5)
3 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Iai Switch Lv. 3
  • Ice elemental damage to an enemy.
  • Deals ice damage, not slashing damage, from 120% at Lv.1 to 150% at Lv. 10.
Zeppa-Uchi
Severing-Blade Strike
(絶刃打ち)
3 (Lv. 1~5)
4 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Iai Switch Lv. 4
  • Medium damage and a small chance of inflicting Skill seal to an enemy.
  • Damage progression is 120% at Lv. 1 to 150% at Lv. 10, with a chance of Skill Seal (25% at Lv. 1, 45% at Lv. 10).
  • Skill Seal lasts for around three turns.
Kubi-Otoshi
Neck Severing
(首落)
5 (Lv. 1~10) 1 (Lv. 1~7)
2 (Lv. 8~10)
10 Iai Switch Lv. 5
  • Medium damage and a high chance of instant death to an enemy.
  • The damage is 130% at Lv. 1 and 180% at Lv. 10 and has a chance of instant death (30% at Lv. 1, 75% at Lv. 10).
  • Bosses are highly resistant to instant death.
  • The original Japanese is composed of two characters: the one for neck, and the one for falling. The imagery is that someone's just been decapitated.
Roku-Shaku Kubi-Otoshi
Six-Shaku Neck Severing
(六尺首落)
0 (EX) 3 1 Iai Switch Lv. 5
  • Instant death or huge damage to all enemies.
  • Iai's EX skill. Attacks all enemies at 150% damage (then EX on top of that), and instantly kills them.
  • Bosses are highly resistant to instant death.
  • The original Japanese name has Kubi-Otoshi in it which is explained above. Roku-Shaku might refer to a measure of distance (a shaku is an old Japanese measurement of length, formally defined as 10/33 of a meter in modern times), perhaps alluding to the large amount of distance the sword strike is covering.

Unarmed StyleEdit

Name MN Cost SP Cost Max Level Prerequisites
Mu-te Switch
Unarmed Switch
(無手スイッチ)
1 (Lv. 1~5)
2 (Lv. 6~10)
2 (Lv. 1)
1 (Lv. 2~10)
10 -
  • Switches to Unarmed Stance, which adds a small chance of instant death to regular attacks and allows the Samurai to use Unarmed skills. The Samurai's weapon ATK will be replaced with an ATK bonus based on this skill's level.
  • The bonus starts at +100% at Lv. 1, rises by +10% up to Lv. 8, then sees two massive increases at +25% and +40% for the last two levels, ending its bonus at +235%. As well, the Samurai's regular attacks will have a chance of instantly killing your target (15% at Lv. 1, 25% at Lv. 10).
  • Despite being described as a POW bonus, it doesn't apply to defense and the Samurai don't take any less damage.
Yoroi-Dooshi
Armor Pierce
(鎧通し)
2 (Lv. 1~5)
3 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 POW Bonus Lv. 1
  • Medium damage to an enemy.
  • 130% damage at Lv. 1, 165% damage at Lv. 10.
  • In Japanese, Yoroi-Dooshi refers to a specific type of tanto (knife) which, predictably enough, was meant to bust through armor.
Myouou
Wisdom King
(明王)
2 (Lv. 1~5)
3 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Unarmed Switch Lv. 3
  • Fire damage to an enemy.
  • 130% damage at Lv. 1, 180% damage at Lv. 10.
  • In Vajrayana Buddhism, a Wisdom King is the third type of deity after buddhas and Bodhisattvas.
Zangeki-Unshin
Slashing Cloud-Body
(斬撃雲身)
3 (Lv. 1~3)
4 (Lv. 4~5)
2 (Lv. 1)
1 (Lv. 2~5)
5 Unarmed Switch Lv. 5
  • Nullifies a Slashing attack and retaliates with large damage and chance of instant death.
  • When hit with a Slashing damage attack, the Samurai will negate the damage entirely and respond with a powerful counter attack. Damage starts at 150% at Lv. 1, but rises rapidly to 300% at Lv. 5. Also comes with at 25% chance of instant death.
  • Unlike the Mage's Veil spells, this only fires off once in a round and won't go off if the attack misses altogether.
Kaigeki-Unshin
Blunt Cloud-Body
(壊撃雲身)
3 (Lv. 1~3)
4 (Lv. 4~5)
2 (Lv. 1)
1 (Lv. 2~5)
5 Unarmed Switch Lv. 5
  • Nullifies a Blunt attack and retaliates with large damage and chance of instant death.
  • When hit with a Blunt damage attack, the Samurai will negate the damage entirely and respond with a powerful counter attack. Damage starts at 150% at Lv. 1, but rises rapidly to 300% at Lv. 5. Also comes with at 25% chance of instant death.
  • Unlike the Mage's Veil spells, this only fires off once in a round and won't go off if the attack misses altogether.
Totsugeki-Unshin
Piercing Cloud-Body
(突撃雲身)
3 (Lv. 1~3)
4 (Lv. 4~5)
2 (Lv. 1)
1 (Lv. 2~5)
5 Unarmed Switch Lv. 5
  • Nullifies a Piercing attack and retaliates with large damage and chance of instant death.
  • When hit with a Piercing damage attack, the Samurai will negate the damage entirely and respond with a powerful counter attack. Damage starts at 150% at Lv. 1, but rises rapidly to 300% at Lv. 5. Also comes with at 25% chance of instant death.
  • Unlike the Mage's Veil spells, this only fires off once in a round and won't go off if the attack misses altogether.
Asura
(阿修羅)
0 (EX) 3 1 Unarmed Switch Lv. 10
  • Extreme damage and Stun to a single enemy.
  • Unarmed's EX skill. 200% damage, and 100% Stun effect.
  • The description says it hits 6 times, but damage is dealt as one lump sum.

OtherEdit

Name MN Cost SP Cost Max Level Prerequisites
Katana Mastery
(カタナマスタリー)
- 1 (Lv. 1~7)
2 (Lv. 8~10)
10 -
  • Raises the ATK of equipped katana. Required for higher-level katana skills.
  • +10% at Lv. 1, to +30% at Lv. 10, so you gain +2% each additional point (except the Lv. 9 to Lv. 10 jump has a higher return like most skills at +4%).
  • Regular swords are not affected by this.
Rentan
(練丹)
4 (Lv. 1~5) 2 (Lv. 1)
1 (Lv. 2~5)
5 INT Bonus Lv. 3
  • Recovers a medium amount of the Samurai's health.
  • Heal progression from Lv. 1 to Lv. 5: 24, 36, 60, 96, 144. A bonus of (INT / 5) will be amount to the amount healed.
Nuki-Kake
(貫掛け)
3 (Lv. 1~6)
4 (Lv. 7~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Katana Mastery Lv. 1
  • Medium damage to a single enemy. Can be used without stance, or in Zamba or Iai Stance.
  • 130% damage at Lv. 1, 165% damage at Lv. 10.
Shishi Funjin no Seme
Attack of the Charging Lion
(獅子奮迅の攻め)
5 (Lv. 1~5) 2 (Lv. 1)
1 (Lv. 2~5)
5 POW Bonus Lv. 5
  • Increases the Samurai's ATK by a small amount each turn that passes.
  • The bonus is around 1% to 2% per turn. The effect lasts for 30 turns.
  • Cancels out negative attack power dehancements.
Tettou Tetsubi no Mamori
Absolute Defense
(徹頭徹尾の守り)
5 (Lv. 1~5) 2 (Lv. 1)
1 (Lv. 2~5)
5 POW Bonus Lv. 5
  • Increases the Samurai's DEF by a small amount each turn that passes.
  • The bonus is around 1% to 2% per turn. The effect lasts for 30 turns.
  • Cancels out negative defense dehancements.
Musou Switch
Matchless Switch
(無双スイッチ)
5 3 1 Zamba Switch Lv. 5
Iai Switch Lv. 5
Unarmed Switch Lv. 5
  • Switches to Musou Stance, where the Samurai can use skills from all styles (without those styles' bonuses). The Samurai is forcibly withdrawn from this stance if he has 90% or less of his Max LF.
    • The only skill that cannot be used in Musou Stance is Yoroi-Dooshi.
    • If the Samurai drop under 90% and get healed before the turn end, they will stay in Musou.
  • Musou Stance ignores resistance and the Samurai's resistance for status ailments increases by perhaps 2 times.
Jinka no React
Reaction Under the Blade
(刃下のリアクト)
4 2 1 SPD Bonus Lv. 5
  • The React status lasts for 5 turns. While the React is active, the Samurai gains an extra turn if he is hit with any single attack that does more than around 30% of this Max LF.
  • The react will also go off on the damage taken from Curse. It's also been known to go off even while Charmed.
Oni no Keisou
Demonic Countenance
(鬼の形相)
5 (Lv. 1)
4 (Lv. 2)
3 (Lv. 3)
2 (Lv. 4)
1 (Lv. 5)
1 (Lv. 1~5) 5 POW Boost Lv. 1
INT Boost Lv. 1
  • Chance to ignore random encounters that are lower in level than the Samurai. Does not prevent lucrative Flower Seed encounters.
  • At Lv. 5, encounters of a lower level than the party's average level will be completely ignored
  • Demonic Countenance lasts for 140 steps at Lv. 5.
  • Has a mean-eye icon in the status screen.

GalleryEdit

TriviaEdit

  • In order from left to right in-game, the default names are Shishimaru, Gassan, Ran and Namuna.
  • The Samurai Gassan makes a small appearance in the 7th Dragon manga.

EtymologyEdit

Samurai (侍) were the military nobility and officer caste of medieval and early-modern Japan.

NavigationEdit

Classes
7th Dragon
Fighter》《Rogue》《Samurai》《Knight》《Mage》《Healer》《Princess
7th Dragon 2020 &
7th Dragon 2020-II
2020 &
2020-II
Samurai》《Psychic》《Destroyer》《Hacker》《Trickster
2020-II exclusive
Idol
7th Dragon III Code: VFD Present
Samurai》《God-Hand》《Agent》《Duelist
Past
Future
Mage》《Banisher