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Swordsmen who wield the ancient blades known as "katana". Using their exquisite power, anything will fall in a single stroke. By taking up a certain stance, phantasmagoric techniques can be unleashed.

— Game description

AbilitiesEdit

Samurai are the most individual high-damage dealers that can wield one-handed swords and katanas. Samurai has 4 stances. Zamba, Iai, Unarmed and Mouso switch. Samurai is the only class that can wield katanas. They have also Elemental and status ailments attacks. They have a desirable field skill Demonic Countance (鬼の形相). Samurai have very low DEF and can fall easily compared to the other front-row classes. Katana does Slashing damage.

  • Zamba switch is the most damage dealing stance that gives 30% ATK at level 5. Zamba stance notable attacks are the powerful Tate-Ichimonji (縦一文字) and the elemental lightning strike Rai-Rai (雷磊). 
  • Iai switch gives a 30% SPD bonus at level 5. SPD increase speed (how fast you will act) and evasion. Iai stance notable attacks are the skill-sealing Zeppa-Uchi (絶刃打ち) and elemental ice strike Fubuki (吹雪).
  • Unarmed switch throws away your ATK from your weapon and gives POW bonus instead. It also gives normal attacks a chance of instant death. Unarmed stance notable attacks are Cloud Counters, Yoroi-Dooshi (鎧通し) and the elemental fire strike Myouou (明王).
  • Mouso switch is a switch that can use all attacks from any stance. But they have a few disadvantage:
    • You must always stay over 90% LIFE. If your LIFE drops under 90% you will be canceled from Mouso switch.
    • You wont get any bonuses (no ATK, SPD or POW bonus).

StrategyEdit

Samurai has a very desirable react, Jinka no React. So if your picking it be sure to not give the Samurai too high DEF. Remember, Zamba and Iai Samurai are not available in the early game (because there aren't any katanas before the prologue) so you might want to start with a Unarmed Samurai. There are many types of Samurai:

  • Zamba Samurai have the highest ATK compared to the other stances. Their main attack is Tate-Ichimonji or Nuki-Kake (貫掛け). If you want a pure high-damage Samurai, Zamba is the stance to look. Zamba Samurai are pretty MANA intense, so you might want a Healer with Mana Craft or a Princess with Song of the Moonlight. You should max Katana Mastery (カタナマスタリー) (but you can wait with that when you have a better Katana) and Tate-Ichimonji or Nuki-Kake (whatever attack you choose). Nuki-Kake is slightly weaker than Tate-Ichimonji and cost 1 more MANA. But doesn't need a stance change. If you're choosing Tate-Ichimonji you can just leave Nuki-Kake at level 1 for random encounters. You can also level up Rai-Rai and Sakaba-Uchi (逆刃打ち).
  • Iai Samurai have almost the same SPEED as Rouges. Iai Samurai biggest advantage over the other stances is the skill sealing move Zeppa-Uchi. Zeppa-Uchi has 45% chance of inflicting skill seal at level 10 so you want to max it as fast as you get it. Skill seal only last for 3 turns, so you might want to use it as your main attack. Iai Samurai have 3 main attacks (not including Zeppa-Uchi). The cheap quick-attack Sente-Dachi (先手断ち), the MANA intense Kubi-Otoshi (首落) and Nuki-Kake. If you pick Nuki-Kake you don't even need bother about Sente-Dachi or Kubi-Otoshi. Sente-Dachi is a attack that allows to act first (with the SPEED bonus, you will pretty much act first anyway) and doesn't cost much MANA. Kubi-Otoshi, however, have a chance of instant death and is very MANA intense, so you want a Healer or a Princess that can restore the MANA back. You should max Katana Mastery and a single level at Fubuki never hurts.
  • Unarmed Samurai get a big POW bonus in replacement to the loss of ATK. Level up Unarmed stance to max as fast as possible. Then level up Yoroi-Dooshi or Myouou (whatever is your main attack). Yoroi-Dooshi is sligthly weaker than Myouou but completly ignores resistance. Myouou is stronger than Yoroi-Dooshi is useless agains enemies resistant agains fire. After you're done with that max POW bonus because this Samurai ATK hangs on how high you can get the Samurai POW bonus. So giving equipments with POW bonus is recommended. After POW bonus you can pick Cloud Counters or pick Shishi Funjin no Seme (獅子奮迅の攻め) and Tettou Tetsubi no Mamori (徹頭徹尾の守り).
  • A Mouso Samurai is a pretty risky. You might want Sente-Dachi because of the loss of SPEED. And a Provoke Knight is a must if you want Mouso. Mouso is very SP intense, so it isn't available in the early game. Even if Mouso has many disadvantages, but they still have advantages:
    • You can use any skill from any stance (except from Yoroi-Dooshi). If you want Rai-Rai from Zamba, Zeppa-Uchi from Iai and Cloud Counters from Unarmed, Mouso is the switch to look at.
    • You ignore resistance and your resistance for status ailments increance maybe 2 times.
    • If you drop under 90% and get healed before the turn end, you'll stay in Mouso.

SkillsEdit

Universal SkillsEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
POW Bonus (POWボーナス) Raises physical attack and defense. - 2 10 -
SPD Bonus (SPDボーナス) Raises agility and evasion. - 1 10 -
INT Bonus (INTボーナス) Raises magic attack and magic defense. - 1 10 -

Zamba StyleEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Zamba Switch (斬馬スイッチ) Switches to Zamba Stance, which increases attack power and allows the Samurai to use Zamba skills. 2 (lv1~5) 2 (lv1), 1 (lv2~5) 5 Katana Mastery 3
Tate-Ichimonji (縦一文字) Medium damage to one enemy. 2 (lv1~5), 3 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Zamba Switch 1
Rai-Rai (雷磊) Lightning damage to one enemy. 2 (lv1~5), 2 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Zamba Switch 3
Gou (轟) Extreme damage and Stun to one enemy. The Samurai loses use (and the ATK) of his equipped weapon for three turns. 3 (lv1~5), 4 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Zamba Switch 4
Sakaba-Uchi (逆刃打ち) Small damage to one enemy and a small chance of inflicting Sleep. 2 (lv1~5), 3 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Zamba Switch 5
Futatsu Tsubame (双つ燕) (EX Skill) Extreme damage to a single enemy, with a high chance of inflicting Bleeding. 0 (EX) 3 1 Zamba Switch 5

Iai StyleEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Iai Switch (居合スイッチ) Switches to Iai Stance, which increases speed and allows the Samurai to use Iai skills. 2 (lv1~5) 2 (lv1), 1 (lv2~5) 5 Katana Mastery 3
Sente-Dachi (先手断ち) Medium damage to an enemy. Always goes first. 2 (lv1~5), 3 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Iai Switch 1
Fubuki (吹雪) Ice elemental damage to an enemy. 2 (lv1~5), 3 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Iai Switch 3
Zeppa-Uchi (絶刃打ち) Medium damage and a small chance of inflicting Skill seal to an enemy. 3 (lv1~5), 4 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Iai Switch 4
Kubi-Otoshi (首落) Medium damage and a high chance of instant death to an enemy. 5 (lv1~10) 1 (lv1~7), 2 (lv8~10) 10 Iai Switch 5
Roku-Shaku Kubi-Otoshi (六尺首落) (EX Skill) Instant death or huge damage to all enemies. 0 (EX) 3 1 Iai Switch 5

Unarmed StyleEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Unarmed Switch (無手スイッチ) Switches to Unarmed Stance, which adds a small chance of instant death to regular attacks and allows the Samurai to use Unarmed skills. The Samurai's weapon ATK will be replaced with an ATK bonus based on this skill's level. 1 (lv1~5), 2 (lv6~10) 2 (lv1), 1 (lv2~10) 10 -
Yoroi-Dooshi [Armor Pierce] (鎧通し) Medium damage to an enemy. 2 (lv1~5), 3 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 POW Bonus 1
Myouou (明王) Fire damage to an enemy. 2 (lv1~5), 3 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Unarmed Switch 3
Zangeki-Unshin (斬撃雲身) Nullifies a Slashing attack and retaliates with large damage and chance of instant death. 3 (lv1~3), 4 (lv4~5) 2 (lv1), 1 (lv2~5) 5 Unarmed Switch 5
Kaigeki-Unshin (壊撃雲身) Nullifies a Blunt attack and retaliates with large damage and chance of instant death. 3 (lv1~3), 4 (lv4~5) 2 (lv1), 1 (lv2~5) 5 Unarmed Switch 5
Totsugeki-Unshin (突撃雲身) Nullifies a Piercing attack and retaliates with large damage and chance of instant death. 3 (lv1~3), 4 (lv4~5) 2 (lv1), 1 (lv2~5) 5 Unarmed Switch 5
Asura (阿修羅) (EX Skill) Extreme damage and Stun to a single enemy. 0 (EX) 3 1 Unarmed Switch 10

Other SkillsEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Katana Mastery (カタナマスタリー) Raises the ATK of equipped katana. Required for higher-level katana skills. - 1 (lv1~7), 2 (lv8~10) 10 -
Rentan (練丹) Recovers a medium amount of the Samurai's health. 4 (lv1~5) 2 (lv1), 1 (lv2~5) 5 INT Bonus 3
Nuki-Kake (貫掛け) Medium damage to a single enemy. Can be used without stance, or in Zamba or Iai Stance. 3 (lv1~6), 4 (lv7~10) 1 (lv1~7), 2 (lv8~10) 10 Katana Mastery 1
Shishi Funjin no Seme (獅子奮迅の攻め) Increases the Samurai's ATK by a small amount each turn that passes. 5 (lv1~5) 2 (lv1), 1 (lv2~5) 5 POW Bonus 5
Tettou Tetsubi no Mamori (徹頭徹尾の守り) Increases the Samurai's DEF by a small amount each turn that passes. 5 (lv1~5) 2 (lv1), 1 (lv2~5) 5 POW Bonus 5
Musou Switch (無双スイッチ) Switches to Musou Stance, where the Samurai can use skills from all styles (without those styles' bonuses). The Samurai is forcibly withdrawn from this stance if he has 90% or less of his Max LF. 5 3 1 Zamba Switch 5, Iai Switch 5, Unarmed Switch 5
Jinka no React (刃下のリアクト) The React status lasts for 5 turns. While the React is active, the Samurai gains an extra turn if he is hit with any single attack that does more than around 30% of this Max LF. 4 2 1 SPD Bonus 5
Demonic Countenance (鬼の形相) Chance to ignore random encounters that are lower in level than the Samurai. Does not prevent lucrative Flower Seed encounters. 5(lv1), 4 (lv2), 3 (lv3), 2 (lv4), 1 (lv5) 1 (lv1~5) 5 POW Boost 1, INT Boost 1

TriviaEdit

  • The Samurai Gassan makes a small appearence in 7th Dragon manga.

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