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Rune-Knight A
A swordsman that uses a small knife as a medium to conjure and wield ethereal, arcane blades. They can protect not just themselves, but their allies as well, using skills to restore the party’s health or shore up everyone’s magical defenses. Boasting the highest defense of all classes, they are any party’s stalwart guardian.
— Website description.

"A magical knight cloaked in mystic aura", Rune-Knight is one of the eight classes of 7th Dragon III Code: VFD. It is based on the past timeline and available from Chapter 2 after reaching Lower Ward Cladeon.

Rune-Knights can be seen as the spiritual successor of Knight from 7th Dragon, although has many more capabilities added and an entirely different concept.

OverviewEdit

Rune-Knights are mighty frontline warriors with magical abilities. They have an incredible amount of LF as well as the highest defense in the game, which makes them perfect as tanks. They can also act as a small backup healer, or become one of the most devastating damage dealers in the party.

StrategyEdit

When Rune-Knight is unlocked, one thing worth noting is their healing skill, Knight's Grace, acts as a group heal, which can reduce the party's reliance on Aloe items to stay fresh. Later on however, even when maxed, its usability falls off because of its low LF restoration. Knight's Gaze is though is always be useful to cleanse most ailments once enough investment is put into it (unless there is a Mage in the party who can do the job better). Provoke is nice for drawing attacks away from the party, but be careful to not have the Rune-Knight take too much damage and die in the process. For ultimate defense, Provoke can be combined with Substitute. For tanking purposes, it is also a good idea to invest in strong armor.

Once the 2nd tier skills are unlocked, the Rune-Knight's power grows significantly. Drain Sword becomes a staple, dealing good magic damage on top of healing. Aspir Sword literally costs no MN at all, effectively allowing them to have bottomless MN to back up Drain Sword's cost.

The Rune-Knight's power reaches its peak with Brave Sword. Not only does it have immense base damage, but it grows increasingly more powerful with a higher raw LF deducted from executing the attack. This means everything that increases the Rune-Knight's base LF such as Life Oath and LIFE Bonus helps tremendously in improving the damage of Brave Sword. Keeping the Rune-Knight healthy while spamming Brave Sword is a common strategy to deal massive DPS. Even if the Rune-Knight ends up dying in the process, tremendous damage will still be dealt if Knight's Pride successfully activates.

Party CombinationsEdit

In inactive teams, the Rune-Knight is one of the fastest-charging classes. Their Buddy skill decreases enemy MDF, which can be useful to support MAT-based attackers. If one creates backup teams consisting of 6 Rune-Knights, it is possible to create a Unison attack where all 6 of them unload full-power Brave Swords on a target, presenting unparalleled burst damage that can quickly end any boss. All this makes the Rune-Knight one of the strongest class to have in standby.

  • Samurai: Focus Breathing pairs very well with Brave Sword and allows the Rune-Knight to skip Life Oath, which only applies to themselves.
  • God-Hand: Rune-Knights pair well with God-Hands for their priority healing. This lets the God-Hand quickly patch them up after taking a barrage of enemy attacks, or restore their LF in order to unleash a full-powered Brave Sword. ATK Acupressure helps amplify the Rune-Knight's power to even greater heights, while DEF Acupressure improves the longevity of the provoking Rune-Knight.

StatsEdit

Base Stats at Lv. 99Edit

LIFE MN ATK MAT DEF MDF SPD
364 169 200 159 132 132 99

MAX statsEdit

LIFE MN ATK MAT DEF MDF SPD
500 300 500 500 300 300 255

ReclassEdit

Class changing refunds 100% of SP.

Stat Lv. 30 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 99
DEF +0 +1 +2 +3 +3 +5 +10

StandbyEdit

Rune-Knight recover 1 gauge every turn.

Support SkillEdit

Increase 1st Team MDF for one turn. Recharge in 1 turn.

Buddy SkillEdit

Decrease an enemy's MDF for several turns. Recharge in 2 turns.

SkillsEdit

UniversalEdit

Name MN Cost Description Max Level Prerequisite
LIFE Bonus - Bonus to max LF 5 None
Progression
  • Lv. 1: Skill learned. Cost 150 SP.
  • Lv. 2: Max LIFE ↑. Cost 550 SP.
  • Lv. 3: Max LIFE ↑. Cost 1500 SP.
  • Lv. 4: Max LIFE ↑. Cost 3000 SP.
  • Lv. 5: Max LIFE ↑. Cost 5500 SP.
MANA Bonus - Bonus to max MN 5 None
Progression
  • Lv. 1: Skill learned. Cost 300 SP.
  • Lv. 2: Max MANA ↑. Cost 750 SP.
  • Lv. 3: Max MANA ↑. Cost 2000 SP.
  • Lv. 4: Max MANA ↑. Cost 4000 SP.
  • Lv. 5: Max MANA ↑. Cost 6000 SP.

SwordEdit

Name MN Cost Description Max Level Prerequisite
Ice Sword 3 Medium ice dmg/Freeze: one 5 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Damage/Freeze inflict rate ↑. Cost 750 SP.
  • Lv. 3: Damage/Freeze inflict rate ↑. Cost 1500 SP.
  • Lv. 4: Damage/Freeze inflict rate ↑. Cost 2500 SP.
  • Lv. 5: Damage/Freeze inflict rate ↑. Cost 3500 SP.
Lightning Sword 6 Medium lightning dmg/Paralyze: one 5 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Damage/Paralysis inflict rate ↑. Cost 750 SP.
  • Lv. 3: Damage/Paralysis inflict rate ↑. Cost 1500 SP.
  • Lv. 4: Damage/Paralysis inflict rate ↑. Cost 2500 SP.
  • Lv. 5: Damage/Paralysis inflict rate ↑. Cost 3500 SP.
Drain Sword 10 High magic dmg/LF absorb: one 5 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 1200 SP.
  • Lv. 2: Damage/LF absorption rate ↑. Cost 2400 SP.
  • Lv. 3: Damage/LF absorption rate ↑. Cost 3600 SP.
  • Lv. 4: Damage/LF absorption rate ↑. Cost 4000 SP.
  • Lv. 5: Damage/LF absorption rate ↑. Cost 6000 SP.
Aspir Sword 0 Medium magic dmg/MN absorb: one 5 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 1200 SP.
  • Lv. 2: Damage/MN absorption rate ↑. Cost 2400 SP.
  • Lv. 3: Damage/MN absorption rate ↑. Cost 3600 SP.
  • Lv. 4: Damage/MN absorption rate ↑. Cost 4000 SP.
  • Lv. 5: Damage/MN absorption rate ↑. Cost 6000 SP.
Brave Sword 13 LF 50% ↓. Magic dmg based on LF taken 5 Skill Development 2
Progression
  • Lv. 1: Skill learned. Cost 3000 SP.
  • Lv. 2: Damage/LF consumption ↑. Cost 6000 SP.
  • Lv. 3: Damage/LF consumption ↑. Cost 8000 SP.
  • Lv. 4: Damage/LF consumption ↑. Cost 9000 SP.
  • Lv. 5: Damage/LF consumption ↑. Cost 9500 SP.
Notes
  • For each level up, LF consumption increases by 5%. At Lv. 5, LF consumption is 70%.
Vengeful Sword 10 Attack/Bleed: one. Low LF = high dmg 5 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 2500 SP.
  • Lv. 2: Damage/Bleed inflict rate ↑. Cost 3500 SP.
  • Lv. 3: Damage/Bleed inflict rate ↑. Cost 4500 SP.
  • Lv. 4: Damage/Bleed inflict rate ↑. Cost 5500 SP.
  • Lv. 5: Damage/Bleed inflict rate ↑. Cost 6500 SP.
Knight's Wrath 1 Magic dmg based on number of fallen allies 5 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 2000 SP.
  • Lv. 2: Damage ↑. Cost 3000 SP.
  • Lv. 3: Damage ↑. Cost 4000 SP.
  • Lv. 4: Damage ↑. Cost 5000 SP.
  • Lv. 5: Damage ↑. Cost 6000 SP.
Berserk 18 Random frenzy attack: all. MAT/SPD up. 3 turns 5 Skill Development 2
Progression
  • Lv. 1: Skill learned. Cost 4000 SP.
  • Lv. 2: Damage/MAT/SPD ↑. Cost 7000 SP.
  • Lv. 3: Damage/MAT/SPD ↑. Cost 8000 SP.
  • Lv. 4: Damage/MAT/SPD ↑. Cost 8500 SP.
  • Lv. 5: Damage/MAT/SPD ↑. Cost 9000 SP.
Odin's Rage 45 Massive dmg/Freeze/LF absorb: one 1 Post Chapter 5.1
How to Unlock
After Chapter 5.1, Director Yoshida explain EX skills and give pointers to how to unlock them. The prerequisite is to first have a Lv. 50 character of respective class and set them as leader.
  1. Talk to Eigur in the Atlantis Evac Ward
  2. Follow him to the Berg Sea Palace
  3. Talk to Eigur in the Palace Gate
  4. Beat him in a fight
Notes
  • Once all objectives are cleared, the EX skill is unlocked for all characters of that class.
  • Cost 9900 SP to learn.

SupportEdit

Name MN Cost Description Max Level Prerequisite
Ice Enchant 5 Add ice dmg to all ally attacks. Instant 1 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 1000 SP.
Lightning Enchant 5 Add lightning dmg to all ally attacks. Instant 1 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 1000 SP.
Knight's Grace 4 Restore LF: all allies 5 Skill Development 1
Progression
  • Lv. 1: Base skill.
  • Lv. 2: LF restoration ↑. Cost 1000 SP.
  • Lv. 3: LF restoration ↑. Cost 1500 SP.
  • Lv. 4: LF restoration ↑. Cost 2000 SP.
  • Lv. 5: LF restoration ↑. Cost 3000 SP.
Knight's Gaze 4 Cure Sleep, Burn, Freeze, Paralysis: all 5 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 2000 SP.
  • Lv. 2: MN: 4→3. Cost 3000 SP.
  • Lv. 3: Cure Curse/Confuse. Cost 4000 SP.
  • Lv. 4: Cure Charm/Blind. Cost 5000 SP.
  • Lv. 5: MN: 3→2. Cost 6000 SP.
Aura Shield 2 MDF up: all allies. 3 turns. Instant 5 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: MDF increase ↑. Cost 500 SP.
  • Lv. 3: MDF increase ↑. Cost 1000 SP.
  • Lv. 4: MDF increase ↑. Cost 2000 SP.
  • Lv. 5: MDF increase ↑. Cost 4000 SP.

OtherEdit

Name MN Cost Description Max Level Prerequisite
Provoke 3 Enmity ↑. Instant 10 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Enmity increase ↑. Cost 500 SP.
  • Lv. 3: Enmity increase ↑. Cost 1000 SP.
  • Lv. 4: Enmity increase ↑. Cost 1500 SP.
  • Lv. 5: Enmity increase ↑. Cost 2000 SP.
  • Lv. 6: Enmity increase ↑. Cost 2500 SP.
  • Lv. 7: Enmity increase ↑. Cost 3000 SP.
  • Lv. 8: Enmity increase ↑. Cost 3500 SP.
  • Lv. 9: Enmity increase ↑. Cost 4000 SP.
  • Lv. 10: Enmity increase ↑. Cost 4500 SP.
Life Oath 3 Own max LF up. 3 turns 5 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Max LIFE increase ↑. Cost 600 SP.
  • Lv. 3: Max LIFE increase ↑. Effective turns 3→5. Cost 1000 SP.
  • Lv. 4: Max LIFE increase ↑. Cost 2000 SP.
  • Lv. 5: Max LIFE increase ↑. Cost 4000 SP.
Substitute 2 DEF/MDF up. Block single-target attacks. Instant 10 None
Progression
  • Lv. 1: Skill learned. Cost 500 SP.
  • Lv. 2: DEF/MDF/activation rate ↑. Cost 1000 SP.
  • Lv. 3: DEF/MDF/activation rate ↑. Cost 1500 SP.
  • Lv. 4: DEF/MDF/activation rate ↑. Cost 2000 SP.
  • Lv. 5: DEF/MDF/activation rate ↑. Cost 3000 SP.
  • Lv. 6: DEF/MDF/activation rate ↑. Cost 4000 SP.
  • Lv. 7: DEF/MDF/activation rate ↑. Cost 5000 SP.
  • Lv. 8: DEF/MDF/activation rate ↑. Cost 6000 SP.
  • Lv. 9: DEF/MDF/activation rate ↑. Cost 7000 SP.
  • Lv. 10: DEF/MDF/activation rate ↑. Cost 8000 SP.
Clench 5 Survive one fatal blow 1 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 3000 SP.
Knight's Pride - Auto. Counter upon death 5 Skill Development 2
Progression
  • Lv. 1: Skill learned. Cost 2000 SP.
  • Lv. 2: Damage ↑. Cost 3000 SP.
  • Lv. 3: Damage ↑. Cost 4000 SP.
  • Lv. 4: Damage ↑. Cost 5000 SP.
  • Lv. 5: Damage ↑. Cost 6000 SP.
Notes
  • Is not guaranteed to activate upon death. Instead it has a chance to activate.
Vital Protection - Auto. MDF up: all allies. 3 turns 5 None
Progression
  • Lv. 1: Skill learned. Cost 700 SP.
  • Lv. 2: MDF increase ↑. Cost 1500 SP.
  • Lv. 3: MDF increase ↑. Cost 2000 SP.
  • Lv. 4: MDF increase ↑. Cost 2500 SP.
  • Lv. 5: MDF increase ↑. Cost 3000 SP.
Toughness React 0 Chance of +1 turn if LF is <5%. 4 turns 5 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 500 SP.
  • Lv. 2: Effective turns 4→5. Cost 1000 SP.
  • Lv. 3: LF activation threshold: 5%→10%. Cost 1500 SP.
  • Lv. 4: Effective turns 5→7. Cost 2000 SP.
  • Lv. 5: LF activation threshold: 10%→15%. Cost 2500 SP.

GalleryEdit

TriviaEdit

  • The official names of the Rune Knight class members are Yuujin (Male A), Aral (Male B), Urye (Female A) and Ragi (Female B).
  • The female Rune-Knight A-1 is a playable character in the 7th Dragon III demo.

NavigationEdit

Classes
7th Dragon
Fighter》《Rogue》《Samurai》《Knight》《Mage》《Healer》《Princess
7th Dragon 2020 &
7th Dragon 2020-II
2020 &
2020-II
Samurai》《Destroyer》《Trickster》《Psychic》《Hacker
2020-II exclusive
Idol
7th Dragon III Code: VFD Present
Samurai》《God-Hand》《Agent》《Duelist
Past
Rune-Knight》《Fortuner
Future
Mage》《Banisher