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Princess 2 Portrait
Descendants of the singing princesses who live in the southern seas. Their singing voices give their friends encouragement, and steal away the strength of their foes. With enough time, they can even control the thoughts of all around them.
— Game description.

Princess (プリンセス) is a class in 7th Dragon. It is the only class that is female-exclusive.

OverviewEdit

The Princess is one of the main support classes and the 2nd fastest class after Rogue. They have the ability to raise ATK with Scorching Rhyme (灼熱の韻) and DEF with Solid Rhyme (堅牢の韻), as well as heal and regenerate LIFE and MANA over time with Song of the Wind and Trees (風と木の詩) and Song of the Moonlight (月明かりの詩). Princesses can use Lullaby of Rippling Waters (細波の子守唄) to overwrite some status ailments. Otherwise they can control enemies with Whip skills and Request skills, and also lock down enemies with Evil Voice skills.

Despite being a support-focused class, their damage potential is nothing to scoff at. Punishment Whipping (咎罰鞭打) is a skill that deal massive damage when the caster has low LIFE. Their two EX skills, Angelica Cage (アンゼリカケージ) and Demonic Cage (デモニックケージ), are very useful in combination with other classes. Whips deals Slashing damage and they also, albeit at the expense of SP, have the ability to increase the amount of EXP obtained thanks to Teaching of the Queens (女王の教え).

StrategyEdit

Princesses are very SP intense, so you might not get Teaching of the Queens. If you have another class that relies on React, you can pick up Princess React (プリンセスリアクト) to give her some extra turns. If you have a Knight you can use Princess Order (プリンセスオーダー) and Save the Queen (セイブザクイーン).

  • Holy Voice Princesses are buffers. First pick up Cure (キュア) at Lv. 5 so she can heal. It is recommended to start in this order: Cure Lv. 1 (raise it when it doesn't heal enough) → Noble Mastery (ノーブルマスタリー) Lv. 10 → Song of the Moonlight Lv. 7 → Lullaby of Rippling Waters Lv. 1 → Scorching Rhyme/Solid Rhyme Lv. 1 → Song of the Moonlight Lv. 10 → Song of the Wind and Trees Lv. 10 (If you want) → Scorching Rhyme/Solid Rhyme Lv. 5. For the latter you can take both and, if you want, you can max them too. Take Song of the Wind of Trees if you have a good party with high DEF. After that level up Training Master (調教マスタリー) and Training Whip (調教鞭打) to Lv. 1 to increase her ATK. Pick up Cure II (キュアⅡ) at Lv. 5 if Cure does not heal enough. If your party relies on magical damage or status ailments pick up Angelica Cage. When you are done with all that the Princess can learn Evil Voice skills, Whip skills or Punishment Whipping.
  • Evil Voice Princesses are masters in inflicting status ailments. First pick up Cure at Lv. 5 so she can heal. Level up Fear Mastery at Lv. 3 and max Temptation of Fainting (昏倒の誘い) or Temptation of Madness (乱心の誘い) for all kind of enemies. Temptation of Fainting inflicts Sleep and Temptation of Madness inflicts Confuse. If you like extra damage and want to lock down them 100% then take Temptation of Fainting. If you want to both lock down enemy skills and attack at the same time then use Temptation of Madness. You can pick up Shriek of Falling Leaves (落葉金切り) or Piercing Scream (絶叫金切り) if you want. If you have a Masked Pain Rogue, max Temptation of Revenge (報復の誘い) to inflict Pain Counters. After you're done with that, you can pick up Demonic Cage (although it won't help the Evil Voice Princess to inflict her debuffs). After you are done with that you can take her to another direction (Holy Voice skills, Punishment Whipping etc.). The weakness of this build is that most dragons and bosses have resistance against her skills, so you might want Angelica Cage or an Axe Fighter to be effective. She will also need lots of SPD in order to act first.
  • Whipping Princesses wants to 100% lock down enemies with Fear. First pick up Cure Lv. 5 so she can heal. It is essential to max Training Mastery (調教マスタリー) and Training Whip (調教鞭打). When you have raised Training Whip to Lv. 5 take a Request skill (Suicide, Betrayal or Protection). The Request skills will drop 2 MANA for each level you raise it, so level it up to level 4 for 2 MANA or level 5 for 0 MANA. Request: Betrayal (リクエスト『離反』) is most recommended. With Request: Suicide (リクエスト『自決』) the enemy will only attack themselves, while Betrayal will make the enemy also attack their allies. Request: Protection (リクエスト『守護』) is dangerous if not used right. You'll need to both provoke and inflict fear to use it. After that you can take her wherever you want (Holy Voice, Punishment Whipping etc.). Though, like Evil Voice, most dragons and bosses have resistance to Fear, so you might want Angelica Cage or an Axe Fighter. Their EX skill, Nine Tail (ナインテール), is not necessary. It is better to EX Training Whip.
  • Punishment Princesses aims to have as low LIFE as possible. First pick up Cure Lv. 5 so she can heal. Level up Fear Mastery (フィアーマスタリー), Training Mastery and Training Whip to Lv. 3 so you can obtain Punishment Whipping. After that max it as fast as possible. After you are done with Punishment Whipping max Training Mastery. Now you can take and raise skills as you please (Holy Voice, Evil Voice etc.). At 1 LIFE Punishment Whipping will deal massive damage, but the Princess is prone to die unless there is a Guardian Knight, thus is the Guardian Knight mandatory. It will always hit, even if you are blinded and it totally ignores ATK and DEF buffs/debuffs. Another thing to keep in mind is that the higher the Princess' max LIFE is, the more powerful Punishment Whipping is, so be sure to equip LIFE increasing equipment. Remember, the skill is very MANA intensive so you might want Song of the Moonlight or a Healer with Craft Mana (クラフトマナ).

SkillsEdit

UniversalEdit

Name MN Cost SP Cost Max Level Prerequisites
POW Bonus
(POWボーナス)
- 2 10 -
  • Raises physical attack and defense.
SPD Bonus
(SPDボーナス)
- 1 10 -
  • Raises agility and evasion.
INT Bonus
(INTボーナス)
- 1 10 -
  • Raises magic attack and magic defense.

Holy Voice SongsEdit

Name MN Cost SP Cost Max Level Prerequisites
Noble Mastery
(ノーブルマスタリー)
- 1 (Lv. 1~7)
2 (Lv. 8~10)
10 -
  • Increases the activation speed of Holy Voice songs. Required for higher level Holy Voice songs.
Shakunetsu no In
Scorching Rhyme
(灼熱の韻)
3 (Lv. 1~5)
4 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Noble Mastery Lv. 1
  • Increases the attack power of the entire party.
  • Increases your party's ATK by +10% at Lv. 1, +35% at Lv. 10. At Lv. 5, the increase is +20%.
  • This skill sees +1% increases until Lv. 5 and Lv. 10, where the bonus ramps up.
  • Of course, being an ATK Up, this will cancel ATK Downs for all party members.
Kenrou no In
Solid Rhyme
(堅牢の韻)
3 (Lv. 1~5)
4 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Noble Mastery Lv. 1
  • Increases the defense power of the entire party.
  • Increases the party's DEF by +10% at Lv. 1, up to +25% at Lv. 10. At Lv. 5, the increase is +15%.
  • Again, this one sees +1% increases until Lv. 5 and Lv. 10, where the bonus ramps up.
  • Since the damage taken for both physical and magical damage is affected by DEF (magical defense is half DEF, half INT), this will decrease the damage taken from all attacks.
  • This will cancel DEF Downs for all party members.
Sazanami no Komoriuta
Lullaby of Rippling Waters
(細波の子守唄)
5 (Lv. 1~2)
6 (Lv. 3~4)
7 (Lv. 5)
1 (Lv. 1~5) 5 Noble Mastery Lv. 3
  • Puts an ally to Sleep. The ally will regenerate LF and MN until Sleep wears off or is forcibly removed.
  • LF Regeneration progresses at 10, 15, 25, 30, to 50 from Lv. 1 to Lv. 5.
  • MN Regeneration progresses at 2, 3, 5, 6, to 8 from Lv. 1 to Lv. 5.
  • The Sleep will overwrite Blind, Paralysis, Confusion, and Charm, so this can be used to cure those status ailments even at Lv. 1.
  • Poison, Curse, Fear, Skill Seal, Bleeding, and Petrification all have higher priority than Sleep, and won't be overwritten. Of course, if the target has one of these status ailments already on them, then this skill will not work.
Kaze to Ki no Uta
Song of the Wind and Trees
(風と木の詩)
3 (Lv. 1~5)
4 (Lv. 5~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Noble Mastery Lv. 5
  • Imbues all allies with health regeneration.
  • Regenerates LF for your party. At Lv. 1, this regenerates 2 LF per turn, and at Lv. 10 it will regenerate 15 LF. At Lv. 7, this regenerates 8 LF.
  • This sees +1 LF increases per level except at Lv. 7 and Lv. 10.
Tsuki-Akari no Uta
Song of the Moonlight
(月明かりの詩)
3 (Lv. 1~5)
4 (Lv. 5~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Noble Mastery Lv. 10
  • Imbues all allies with mana regeneration.
  • Regenerates 1 MN per turn at Lv. 1, 2 MN per turn at Lv. 3, 3 MN per turn at Lv. 5, and 4 MN per turn at Lv. 7. At Lv. 10, the skill finally regenerates 5 MN per turn.
  • This is not affected by EX.
Angelica Cage
(アンゼリカケージ)
0 (EX) 3 1 Noble Mastery Lv. 10
  • Greatly increases the magic power of both allies and enemies.
  • This says it increases magic power for both allies and enemies, but it actually is a dramatic decrease to everyone's resistances.
  • The effectiveness of all magic and elemental attacks, and the success rate of status ailments will be set to 150%, regardless of what resistances or weakness anyone had before. If any target had any weakness over 150%, then that weakness isn't affected.
    • This will increase the damage of Mage's spells, Samurai's elemental strikes, Glyph items (which cast Mage spells), and normal attacks that have elemental properties (from an item or the weapon itself, etc.). However, the same goes for all enemies.
  • The effect lasts for 3 turns.
  • If used this while everyone is affected by Demonic Cage, the two will cancel each other out.
  • If the level of whatever skill using to inflict status ailments is low, the three turns might go by without the status ailment going off, so this is not a substitute for low skill levels.

Evil Voice SongsEdit

Name MN Cost SP Cost Max Level Prerequisites
Fear Mastery
(フィアーマスタリー)
- 1 (Lv. 1~7)
2 (Lv. 8~10)
10 -
  • Increases the activation speed of Evil Voice songs. Required for higher-level Evil Voice songs.
Zekkyou Kanakiri
Piercing Scream
(絶叫金切り)
3 (Lv. 1-10) 1 (Lv. 1~7)
2 (Lv. 8~10)
10 Fear Mastery Lv. 1
  • Stuns all enemies.
  • 40% chance of inflicting Stun on all enemies at Lv. 1, 85% chance at Lv. 10.
  • Enemies who are stunned act last in the current turn. If they have already acted this turn, this will have no effect.
  • This skill can be resisted.
Kontou no Izanai
Temptation of Fainting
(昏倒の誘い)
3 (Lv. 1-10) 1 (Lv. 1~7)
2 (Lv. 8~10)
10 Fear Mastery Lv. 3
  • High chance to inflict Sleep on all enemies.
  • 40% chance of inflicting Sleep on all enemies at Lv. 1, 85% chance at Lv. 10.
  • Dragons have resistance against to this.
Konshin no Izanai
Temptation of Madness
(乱心の誘い)
4 (Lv. 1-10) 1 (Lv. 1~7)
2 (Lv. 8~10)
10 Fear Mastery Lv. 3
  • High chance to Confuse all enemies.
  • 40% chance of inflicting Confusion on all enemies at Lv. 1, 85% chance at Lv. 10.
  • When Confused, enemies will only use normal attacks and there is a chance that the party is targeted.
  • Unlike Sleep, Confusion doesn't go away when the target gets hit.
  • Symbol encounters can be affected by this, but they usually have resistance.
Houfuku no Izanai
Temptation of Revenge
(報復の誘い)
4 (Lv. 1-10) 1 (Lv. 1~7)
2 (Lv. 8~10)
10 Fear Mastery Lv. 5
  • High chance to Curse all enemies.
  • 40% chance of inflicting Curse on all enemies at Lv. 1, 85% chance at Lv. 10.
  • At Lv. 10, this will return half the damage enemies do straight back at them.
  • Curse will go away as turns go by.
  • Bosses don't tend to have resistance to Curse.
Rakuyou Kanakiri
Shriek of Falling Leaves
(落葉金切り)
4 (Lv. 1-10) 1 (Lv. 1~7)
2 (Lv. 8~10)
10 Fear Mastery Lv. 8
  • High chance of inflicting Bleeding on all enemies.
  • 40% chance of inflicting Bleeding on all enemies at Lv. 1, 85% chance at Lv. 10.
  • Bleeding will siphon away 3% of the target's LF per turn.
  • Bleeding will not go away as turns go by.
Demonic Cage
(デモニックケージ)
0 (EX) 3 1 Fear Mastery Lv. 10
  • Greatly decreases the magic power of both allies and enemies.
  • Like Angelica Cage, while the game says it reduces magical power for both allies and enemies, it actually increases everyone's resistances.
  • The effectiveness of all magical and elemental damage is reduced to 75%, regardless of what weaknesses were around before. If anybody had a resistance that bumped the effectiveness against a certain element to less than 75%, then their resistance to that element is unchanged.
  • This lasts 3 turns.
  • If this is used when Angelica Cage is up, then the two will cancel each other out.

WhipEdit

Name MN Cost SP Cost Max Level Prerequisites
Choukyou Mastery
Training Mastery
(調教マスタリー)
- 1 (Lv. 1~7)
2 (Lv. 8~10)
10 -
  • Increases the ATK of equipped whips. Required for higher level whip skills.
  • +10% to an equipped Whip's ATK at Lv. 1, +30% at Lv. 10.
Choukyou Benda
Training Whip
(調教鞭打)
2 (Lv. 1~5)
3 (Lv. 5~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Training Mastery Lv. 8
  • Small damage to a single enemy with a small chance of inflicting Fear.
  • 130% damage and a 30% chance of inflicting Fear at Lv. 1, 165% damage and a 75% chance of inflicting Fear at Lv. 10.
  • The chance of inflicting Fear also depends on the difference of level between the user and the target. Against stronger dragons or Emperor Dragons, it has a success rate of around 10% to 20%.
  • Paralysis will not overwrite Fear, but Fear will overwrite Paralysis.
Togabatsu Benda
Punishment Whipping
(咎罰鞭打)
5 (Lv. 1~5)
6 (Lv. 5~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Training Mastery Lv. 3
Fear Mastery Lv. 3
Training Whip Lv. 3
  • Deals damage based on how much LF the Princess has lost, with a multiplier dependent on this skill's level.
  • Deals damage based on how much damage taken times a multiplier of 200% at Lv. 1, and 400% at Lv. 10. (+20% increases per level until Lv. 10)
  • Its base damage is (Max LF - Current LF) * (Damage Multiplier). The damage multiplier is dependent on the skill level.
  • This has guaranteed hit, even if when Blinded.
Request: Suicide
(リクエスト『自決』)
8 (Lv. 1)
6 (Lv. 2)
4 (Lv. 3)
2 (Lv. 4)
0 (Lv. 5)
2 (Lv. 1)
1 (Lv. 2~5)
5 Training Mastery Lv. 3
  • Tells all enemies currently stricken with Fear to kill itself. These enemies will attack themselves with a regular attack.
  • The success rate is 100% as long as the target is inflicted with Fear. All enemies with Fear will be affected when using this skill.
  • The effects will only last on the turn when the skill is used.
Request: Betrayal
(リクエスト『離反』)
8 (Lv. 1)
6 (Lv. 2)
4 (Lv. 3)
2 (Lv. 4)
0 (Lv. 5)
2 (Lv. 1)
1 (Lv. 2~5)
5 Training Mastery Lv. 5
  • Tells all enemies currently stricken with Fear to attack other enemies.
  • The success rate is 100% as long as the target is inflicted with Fear. All enemies with Fear will be affected when using this skill.
  • The effects will only last on the turn when the skill is used.
Request: Protection
(リクエスト『守護』)
8 (Lv. 1)
6 (Lv. 2)
4 (Lv. 3)
2 (Lv. 4)
0 (Lv. 5)
2 (Lv. 1)
1 (Lv. 2~5)
5 Training Mastery Lv. 8
  • Tells all enemy currently stricken with Fear to protect you. These enemies will take attacks in place of the Princess.
  • The success rate is 100% as long as the target is inflicted with Fear. All enemies with Fear will be affected when using this skill.
  • The effects will only last on the turn when the skill is used.
Nine Tail
(ナインテール)
0 (EX) 3 1 Training Mastery Lv. 10
  • Large damage against a single enemy with a large chance of inflicting fear.
  • 150% damage with +20 POW and a 50% chance of inflicting Fear.

OtherEdit

Name MN Cost SP Cost Max Level Prerequisites
Chouhatsu
Provoke
(挑発)
4 (Lv. 1~5) 2 (Lv. 1)
1 (Lv. 2~5)
5 Noble Mastery Lv. 1
  • Switches to Provoke status and increases the frequency enemies attack the Princess.
  • The chance the Princess is targeted by enemies becomes 35% at Lv. 1, 60% chance at Lv. 5. Puts the Princess in Provoke status.
Princess Order
(プリンセスオーダー)
8 (Lv. 1)
6 (Lv. 2)
4 (Lv. 3)
2 (Lv. 4)
0 (Lv. 5)
2 (Lv. 1)
1 (Lv. 2~5)
5 Noble Mastery Lv. 5
  • Inflicts a single enemy with the Order status for 5 turns, becoming a target for the Knight's Save the Queen.
Princess React
(プリンセスリアクト)
4 2 1 SPD Bonus Lv. 5
  • The React status lasts for 5 turns. While the React is active, the Princess gains an extra turn anytime another ally's React gives them an extra turn.
Cure
(キュア)
2 (Lv. 1~5)
3 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 INT Bonus Lv. 1
  • Restores a single ally's health.
  • Recovers around 30 LF at Lv. 1, 130 LF at Lv. 10.
Cure II
(キュアII)
4 (Lv. 1~2)
5 (Lv. 3~5)
6 (Lv. 6~7)
7 (Lv. 8~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 INT Bonus Lv. 5
  • Largely restores a single ally's health.
  • Recovers around 70 LF for 4 MN at Lv. 1. At Lv. 5, it will recover around 150 LF for 5 MN and at Lv. 7 it will recover around 210 LF for 6 MN. At Lv. 10, it will completely heal one ally's LF to max for 7 MN.
Jyoou no Oshie
Teachings of the Queen
(女王の教え)
- 2 (Lv. 1)
1(Lv. 2~5)
5 INT Bonus Lv. 8
  • Passive skill. Increases the amount of experience received from battle.
  • Multiplies the Exp. gained by 110% at Lv. 1, up to 120% at Lv. 5. It will not work if the Princess has 0 LF.
  • If there are multiple Princesses with this skill, the effect multiplies. Two Princesses with this skill at Lv. 5 will give the party 144% Exp (120% * 120%).

GalleryEdit

TriviaEdit

  • In order from left to right in-game, the default names are Maron, Sora, Alusha and Momomeno.
  • The Princess Sora (named Izara) appears as a main character in 7th Dragon manga.

EtymologyEdit

Princess is a regal rank and the feminine equivalent of prince (from Latin princeps, meaning principal citizen). Most often, the term has been used for the consort of a prince or for the daughters of a king or sovereign prince.

NavigationEdit

Classes
7th Dragon
Fighter》《Rogue》《Samurai》《Knight》《Mage》《Healer》《Princess
7th Dragon 2020 &
7th Dragon 2020-II
2020 &
2020-II
Samurai》《Destroyer》《Trickster》《Psychic》《Hacker
2020-II exclusive
Idol
7th Dragon III Code: VFD Present
Samurai》《God-Hand》《Agent》《Duelist
Past
Future
Mage》《Banisher