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Scholars who manipulate the worldly forces of nature. Using a ceremonial gem and the appropriate incantation, their specialty interrupts nature to produce supernatural disturbances.

— Game description

AbilitiesEdit

Mages are extreme elemental damage-dealers. They can use 4 types of magic. Fire, Ice, Lightning and Mana magic. All types of magic have single strike and full party elemental attacks. All elemental magic also has veils, except for Mana. They also have Space magic. Space magic has Portal Jump (ポータルジャンプ) and Exit (イグジット) that can be useful when you explore. They also have Pharmaceuticals (薬学) and Discerning Judgement (鑑定学). If you have SP left, you can level up these skills. Mages have low DEF and are MANA intense, so they will need extra protection and MANA recovery, though.

  • Fire has a big disadvantage compared to the other elemental magic. Many bosses have resistance to fire and not many mobs are weak agains fire. Fire has a great full party attack, though.
  • Many dragons are weak against ice, but many mobs have resistance to Ice.
  • Lightning is a good pick. Many dragons and mobs are weak against lightning, so lightning is a pretty safe pick.
  • Mana is the safest pick. Mana magic ignores both resistance and weakness, so this the most pretty neutral. Mana magic has Healing Mana (ヒーリングマナ) and the awesome Mage's Concentrate (メイジズコンセント). Mana has a disadvantage, though. Mana is a little weaker than the other elemental attacks and Mana mages don't have veils. Mana is the easiest way to get Space Magics EX spell, End of the World (ジエンドオブワールド)  that has a chance of inflicting skill-seal.

StrategyEdit

When you have all skills you need, max INT bonus. You might want a Healer that can use Mana Craft or a Princess that can use Song of the Moonlight. There are many types of Mages:

  • Single Elemental and Mana mage picks one elemental + Mana magic. This Mage have Veil + Mage's Concentrate + single target elemental/Mana attack. You'll be using elemental hit-all spell on mobs, if they have resistance to that element use Heaven's Press (ヘヴンズプレス) Against bosses/dragons use Mage's Concentrate + single target elemental spell. If the boss/dragons are resistant to that element use Mana Bullet instead. If you want you can pick up elemental EX spell too.
  • Pure Mana type is a Mage that only uses Mana magic. Heaven's Press for random encounter and Mage's Concentrate → Mana Bullet for bosses/dragons. You can raise Healing Mana if want, but, 3 MANA is pretty small so it's not necessary. When you're have all skills + INT bonus, go for Planet Mastery (ポータルジャンプ) or Pharmaceuticals or Discerning Judgement. Late game, You can get End of the World, but, keep in mind that Heaven's Press and Mana Bullet is required at level 5 and cost 7 MANA.
  • Tri Elemental is a Mage that uses Fire, Ice and Lightning. This Mage is one of the most SP intense Mage (together with Abjuration Mage). This Mage has the advantage to deal with both weakness and resistance. You won't get Mage's Concentrate before late game (If you haven't raised your skills to max) but that shoudn't be a big problem if a foe has a elemental weakness.
  • The Abjuration Mage is abnormal. The Mage sits on the front row and cast a veil on himself and then he cast a maxed Craft Shield (シールドクラフト) and continue recast it each turn. Though, placing a Mage at the front row is a fast ticket to die. So you might want a Knight with Defence Shift, a Fighter with the EX skill Maxing Call or a Princess with Solid Rhyme. Also, you must have a Healer with Craft Mana or a Princess with Song of the Moonlight because recasting Craft Shield every turn is very MANA intense. This Mage is also SP intense, so this type isn't available in early game.

SkillsEdit

Universal SkillsEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
POW Bonus (POWボーナス) Raises physical attack and defense. - 2 10 -
SPD Bonus (SPDボーナス) Raises agility and evasion. - 1 10 -
INT Bonus (INTボーナス) Raises magic attack and magic defense. - 1 10 -

Fire MagicEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Flame Mastery (フレイムマスタリー) Increases the damage and activation speed of fire spells. Required for higher-level fire spells. - 1 (lv1~4), 2 (lv5) 5 -
Flame (フレイム) Fire damage to a single enemy. 3 (lv1), 4 (lv2), 5 (lv3), 6 (lv4), 7 (lv5) 1 (lv1~4), 2 (lv5) 5 Flame Mastery 1
Volcano (ヴォルケイノ) Fire damage to all enemies. 3 (lv1), 4 (lv2), 5 (lv3), 6 (lv4), 7 (lv5) 1 (lv1~4), 2 (lv5) 5 Flame Mastery 3, Flame 3
Flame Veil (フレイムヴェイル) Places a Flame Veil on an ally, which automatically counterattacks enemies who attack that ally with Fire damage. 3 (lv1), 4 (lv2), 5 (lv3), 6 (lv4), 7 (lv5) 1 (lv1~4), 2 (lv5) 5 Flame Mastery 3
The Creation of Purgatory (煉獄の創造) (EX Skill) Extreme Fire damage to all enemies. 0 (EX) 3 1 Flame Mastery 5, Flame 5, Volcano 5

Ice MagicEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Freeze Mastery (フリーズマスタリー) Increases the damage and activation speed of ice spells. Required for higher-level ice spells. - 1 (lv1~4), 2 (lv5) 5 -
Freeze (フリーズ) Ice damage to a single enemy. 3 (lv1), 4 (lv2), 5 (lv3), 6 (lv4), 7 (lv5) 1 (lv1~4), 2 (lv5) 5 Freeze Mastery 1
Blizzard (ブリザード) Ice damage to all enemies. 3 (lv1), 4 (lv2), 5 (lv3), 6 (lv4), 7 (lv5) 1 (lv1~4), 2 (lv5) 5 Freeze Mastery 3, Freeze 3
Freeze Veil (フリーズヴェイル) Places a Freeze Veil on an ally, which automatically counterattacks enemies who attack that ally with Ice damage. 3 (lv1), 4 (lv2), 5 (lv3), 6 (lv4), 7 (lv5) 1 (lv1~4), 2 (lv5) 5 Freeze Mastery 3
The Creation of Absolute Zero (絶零の創造) (EX Skill) Extreme Ice damage to all enemies. 0 (EX) 3 1 Freeze Mastery 5, Freeze 5, Blizzard 5

Lightning MagicEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Shock Mastery (ショックマスタリー) Increases the damage and activation speed of lightning spells. Required for higher-level lightning spells. - 1 (lv1~4), 2 (lv5) 5 -
Shock (ショック) Lightning damage to a single enemy. 3 (lv1), 4 (lv2), 5 (lv3), 6 (lv4), 7 (lv5) 1 (lv1~4), 2 (lv5) 5 Shock Mastery 1
Bolt Storm (ボルトストーム) Lightning damage to all enemies. 3 (lv1), 4 (lv2), 5 (lv3), 6 (lv4), 7 (lv5) 1 (lv1~4), 2 (lv5) 5 Shock Mastery 3, Shock 3
Shock Veil (ショックヴェイル) Places a Shock Veil on an ally, which automatically counterattacks enemies who attack that ally with Lightning damage. 3 (lv1), 4 (lv2), 5 (lv3), 6 (lv4), 7 (lv5) 1 (lv1~4), 2 (lv5) 5 Shock Mastery 3
The Creation of a Divine Roar (神鳴の創造) (EX Skill) Extreme Lightning damage to all enemies. 0 (EX) 3 1 Shock Mastery 5, Shock 5, Bolt Storm 5

Mana MagicEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Mana Mastery (マナマスタリー) Increases the damage and activation speed of mana spells. Required for higher-level mana spells. - 1 (lv1~4), 2 (lv5) 5 -
Mana Bullet (マナバレット) Non-elemental damage to a single enemy. 3 (lv1), 4 (lv2), 5 (lv3), 6 (lv4), 7 (lv5) 1 (lv1~4), 2 (lv5) 5 Mana Mastery 1
Heaven's Press (ヘヴンズプレス) Non-elemental damage to all enemies. 3 (lv1), 4 (lv2), 5 (lv3), 6 (lv4), 7 (lv5) 1 (lv1~4), 2 (lv5) 5 Mana Mastery 3, Mana Bullet 3
Healing Mana (ヒーリングマナ) Heals the Mage's own Mana by a small amount. 0 3 1 Mana Mastery 4
Mage's Concentration (メイジズコンセント) Increases the power of the spell you cast next turn. 8 5 1 Mana Mastery 5

Space MagicEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Planet Mastery (プラネットマスタリー) Increases the activation speed of space spells. Required for higher-level space spells. - 1 (lv1~5) 5 -
Portal Jump (ポータルジャンプ) Teleports party to the last portal used. 8 (lv1), 7 (lv2), 6 (lv3), 5 (lv4), 2 (lv5) 2 (lv1), 1 (lv2~5) 5 Planet Mastery 1
Exit (イグジット) Teleports party to the exit of the dungeon you're currently in. 8 (lv1), 7 (lv2), 6 (lv3), 5 (lv4), 2 (lv5) 2 (lv1), 1 (lv2~5) 5 Planet Mastery 3
Shield Craft (シールドクラフト) Nullifies up to a certain amount of damage the Mage takes. 4 (lv1~2), 5 (lv3~4), 6 (lv5~6), 7 (7~8), 8 (lv9~10) 1 (lv1-7), 2 (lv8~10) 10 Planet Mastery 4
The End of World (ジエンドオブワールド) (EX Skill) Extreme non-elemental damage to all enemies, with a chance to inflict Skill Seal. 0 (EX) 3 1 Planet Mastery 5, Mana Bullet 5, Heaven's Press 5

Other SkillsEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Pharmaceuticals (薬学) Improves the effect of recovery items. - 1 (lv1~5) 5 INT Bonus 3
Discerning Judgment (鑑定学) Increases drop acquisition rate. - 1 (lv1~5) 5 INT Bonus 5

​TriviaEdit

  • The Mage Glast (Julius) appears as a main character in 7th Dragon manga.

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