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Noble knights whose sworn duty is to protect others. Overwhelming defensive power is the main feature of their equipment. When working in the Huntman guild together with a Princess, a unique power may be attained.

— Game description

AbilitiesEdit

Knights are tankers with the highest DEF and decent ATK. They can heal, but they can't do it much (not if there's a Healer with Mana Craft or a Princess with Song of the Moonlight). They can reduce attacks from enemies, nullify attacks towards them, increanse DEF and resistance and even take damage for a party member. Knights have Walk Safe (ウォークセーフ) that is almost a MUST if your party is lacking a member that can heal. One handed swords deals Slashing damage.

StrategyEdit

Whatever type of Knight you pick, Walk Safe is a must. Shield Knights need shields, so if want to pick it immediately in the early game you must buy a Buckler (バックラー) in Mirros. There are many types of Knight:

  • Shield Knight are Knights that want to reduce damage to the whole team immediately. Shield Knights have 2 different Shield skills for physical damage: Front Shield (フロントシルド) and Back Shield (バックシルド). Front Shield protects the front row and Back Shield protects the back row. Shield Knights also have 3 elemental Breaks and the EX skill Ultima Guard (アルテマガード). Breaks are very useful even at level 1, so you can just pick all 3 at level 1. Ultima Guard is a great skill that will raise your resistance 1/4 to all kinds of damage (except from non-elemental) for 3 turns. So you might want to pick it up because Shield Knights doesn't have anything to spend EX. Shield Knight is also uses the lowest MANA for protection. Though, Shield Knights aren't that useful if your party have 2 front and 2 back. Shield Knights are also the pretty SP intense too. Shield types can also use Guard React (ガードリアクト). But don't rely on it.
  • Provoke and Parry type are Knights that uses Provoke (挑発) and Parry/Mana Parrying (パリング/マナパリング) to nullify attacks towards them. Those Knights are awesome against bosses/dragons that uses regular attacks often. Provoke isn't reliable at level 1, so max it as fast as you get it. Same goes to Parry and Mana Parrying. This type of Knight is very MANA intense so you might want to have a Orthodox Healer with Mana Craft or a Holy Voice Princess with Song of the Moonlight. Provoke and Parry types is useless against full-party attacks so you might want to level up shield skill. Also this Knight is very SP intense.
  • Provoke and Retaliate type is Knights that uses Guard React combined with Parry/Mana Parrying so they can get extra turns. This type is like a upgraded version of Provoke and Parry. The advantages with this type is that the Knight can both protect and attack at the same time. If you have a Princess, you can give her some extra turns and use Save the Queen! (セイブザクイーン). But, there's also disadvantages with this Knights:
    • This Knight can't protect the party from full-party attacks.
    • This Knight is more MANA and SP intense than the normal type.
  • The Defence Knights are Knights that buffs the party with Defence Shift (ディフェンスシフト). Defence Shift is a slightly better buff than Princesses Solid Rhyme and only lasts for 10 turns. It raises the party's DEF by 30% at max level. This Knight is good if your party doesn't need so much protection. This Knight isn't SP intense, so you can mix this kind with other types. Commonly Guardian or Provoke type because they already have Guard Mastery, but you can also mix this with the Offensive Knight. Late game, you can even make a combination of Defence/Offensive/Guardian type.
  • Guardian types are simple and useful. Guardian (ガーディアン) is a skill that takes all damage by himself for all party members under 50% LIFE (including the Knight himself) and slightly reduces the damage the Knight takes. This type worth gold for Punishment Princesses, but very risky for other party members. If your Knight dies the rest will stand there under 50% LIFE, which is never good. You might want to level up Defensive Arts (防御体術) and Clenching (クレンチング). Like Defence Knights, this type can be mixed up with other types.
  • You can use the Offensive Knight if your party doesn't need any protection. All Knights have Walk Safe, so this takes priority over choosing other jobs. You will level up Chivalry Mastery (騎士道マスタリー) to max and your main attack will be Knight Blade (ナイトブレード). If you have a Princess, you can use Save the Queen!. A single level on Knight Fury (騎士の憤怒) never hurts. You can take Shield Punish (シルドパニッシュ) if you want, but that's SP and MANA intense.

SkillsEdit

Universal SkillsEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
POW Bonus (POWボーナス) Raises physical attack and defense. - 2 10 -
SPD Bonus (SPDボーナス) Raises agility and evasion. - 1 10 -
INT Bonus (INTボーナス) Raises magic attack and magic defense. - 1 10 -

Shield SkillsEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Shield Mastery (シールドマスタリー) Increases the DEF of equipped shields. Required for higher level shield skills. - 1 (lv1~7), 2 (lv8~10) 10 -
Front Shield (フロントシルド) Reduces damage to the front row this turn. 3 (lv1~5), 4 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Shield Mastery 3
Back Shield (バックシルド) Reduces damage to the back row this turn. 3 (lv1~5), 4 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Shield Mastery 3
Fire Break (ファイアブレイク) Greatly reduces Fire damage to all allies this turn. 3 (lv1~5), 4 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Shield Mastery 5
Freeze Break (フリーズブレイク) Greatly reduces Ice damage to all allies this turn. 3 (lv1~5), 4 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Shield Mastery 5
Shock Break (ショックブレイク) Greatly reduces Thunder damage to all allies this turn. 3 (lv1~5), 4 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Shield Mastery 5
Shield Punish (シルドパニッシュ) Large damage to one enemy and a small chance to inflict Stun. 8 (lv1~4), 9 (lv5~7), 10 (lv8~10) 1 (lv1~7), 2 (lv8~10) 10 Shield Mastery 8, POW Bonus 3
Ultima Guard (アルテマガード) (EX Skill) Improve all allies' resistance to physical damage. 0 (EX) 3 1 Shield mastery 10

Guard SkillsEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Guard Mastery (ガードマスタリー) Increases power of guard skills. Required for higher level guard skills. - 1 (lv1~7), 2 (lv8~10) 10 -
Parrying (パリング) Physical attacks toward the user have a chance to be nullified for this turn. 4 (lv1~2), 5 (lv3~4), 6 (lv5) 1 (lv1~5) 5 Guard Mastery 3
Mana Parrying (マナパリング) Magical attacks toward the user have a chance to be nullified for this turn. 4 (lv1~2), 5 (lv3~4), 6 (lv5) 1 (lv1~5) 5 Guard Mastery 3
Serious Heart (シリアスハート) Increases the Knight's resistance against every physical and elemental type of damage. 3 (lv1~5), 4 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Guard Mastery 5
Defense Shift (ディフェンスシフト) Increases all allies' defense against physical and magical damage. 4 (lv1~4), 5 (lv5~8), 6 (lv9~10) 1 (lv1~7), 2 (lv8~10) 10 Guard Mastery 5, Serious Heart 3
Guardian (ガーディアン) Takes damage in place of allies who are at 50% LF or less, and reduces the damage taken from the attack. 3 (lv1~5), 4 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Guard Mastery 5, Chivalry Mastery 3
Defensive Arts (防御体術) Passive skill. Occasionally reduces physical damage taken by 50%. - 1 (lv1~7), 2 (lv8~10) 10 Guard Mastery 5, POW Bonus 5
Toughness Heart (タフネスハート) Increases user's Max LF for 5 turns. 3 (lv1~5), 4 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 Guard Mastery 8
Ultima Parrying (アルテマパリング) (EX Skill) Nullify all attacks toward user. 0 (EX) 3 1 Guard mastery 10

Chivalry SkillsEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Chivalry Mastery (騎士道マスタリー) Increases the ATK of equipped swords. Required for higher level chivalry skills. - 1 (lv1~7), 2 (lv8~10) 10 -
Knight Blade (ナイトブレード) Small damage to a single enemy. 2 (lv1~5), 3 (lv6~10) 1 (lv1~10) 10 Chivalry Mastery 1
Save the Queen (セイブザクイーン) Deals double damage to enemies inflicted with the Princess' Order. 4 3 1 Chivalry Mastery 3
Provoke (挑発) Shifts enemies' attention to user. 4 (lv1~5) 2 (lv1), 1 (lv2~5) 5 Chivalry Mastery 5
Knight's Fury (騎士の憤怒) Large damage to all enemies when someone on your team is dead. 3 (lv1~3), 2 (lv4~5) 1 (lv1~5) 5 Chivalry Mastery 8
Clenching (クレンチング) Passive skill. When reduced to 0 LF, there is a chance to self-revive with 1 LF. - 2 (lv1), 1 (lv2~5) 5 Chivalry Mastery 8

Other SkillsEdit

Name Effect MN Cost SP Usage Max Level Prerequisites
Cure (キュア) Recovers one ally's heath. 2 (lv1~5), 3 (lv6~10) 1 (lv1~7), 2 (lv8~10) 10 INT Bonus 1
Cure II (キュアII) Greatly recovers one ally's health. 4 (lv1~2), 5 (lv3~5), 6 (lv6~7), 7 (lv8~10) 1 (lv1~7), 2 (lv8~10) 10 INT Bonus 5
Walk Safe (ウォークセーフ) Damage done by stepping of Flowers is reduced. 3 (lv1~5) 1 (lv1~5) 5 INT Bonus 3
Guard React (ガードリアクト) The React status lasts for 5 turns. While the React is active, the Knight gains an extra turn if a Parry or Break skill is successful. 4 2 1 SPD Bonus 5

TriviaEdit

  • The Knight Kate makes a small appearence in 7th Dragon manga.

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