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Knight 2 Portrait
Noble knights whose sworn duty is to protect others. Overwhelming defensive power is the main feature of their equipment. When working in the Huntman guild together with a Princess, a unique power may be attained.
— Game description.

Knight (ナイト) is a class in 7th Dragon.

Overview[]

Boasting the highest DEF of all classes, Knights are tanks coupled with decent Slashing damage. They have the ability to reduce damage from enemies, nullify attacks towards them, increase DEF and resistance, and even take damage in place of another party member. They can also heal, but because of their small MANA pool, they are rather unfit for it (unless there is a Healer or Princess who can provide MANA, who ironically can also provide better heals). Knights has a very important field skill, Walk Safe (ウォークセーフ) which is considered mandatory for many parties.

Strategy[]

Whatever type of Knight you pick, Walk Safe should be at utmost priority. Shield Knights need shields, so if you plan on building it immediately in the early game, you must buy a Buckler (バックラー) in Mylos. For Shield Knights and Provoke Knights, they can be very SP intensive.

Shield Knights uses Shield skills to reduce the damage taken to the whole team. There are two different Shield skills for physical damage reduction: Front Shield (フロントシルド) and Back Shield (バックシルド). As the names allude, Front Shield protects the front row whereas Back Shield protects the back row. They also have 3 elemental Breaks, which reduces the damage of specific elemental attacks for whole party, and the EX skill Ultima Guard (アルテマガード), which raises the party's resistance by 25% to all kinds of damage (except from non-elemental) for 3 turns. Breaks are useful even at level 1, so you can just pick all three at level 1.

Shield Knights consumes the lowest MANA out of all defensive Knights. However, their usefulness is dependent on your party formation: a Shield Knight wouldn't be very useful if your party have 2 front and 2 back. They do have a react skill, Guard React (ガードリアクト), but it is rather unreliable because it uses up a turn to cast and requires Break skills to be used predictably.

Provoke and Parry Knights uses Provoke (挑発), Parrying (パリング) and Mana Parrying (マナパリング) to nullify attacks hurled at them. These Knights are very effective against bosses and dragons that uses regular attacks often. Provoke is not reliable at level 1, so max it as soon as you get it; same goes to Parrying and Mana Parrying. This type of Knight is very MANA expensive so you might want a Healer or a Princess who can restore MANA. Provoke and Parry Knights' biggest weakness are that they cannot protect the party against full-party attacks. To cover this, you can level up Shield skills if you think it is necessary.

Provoke and Retaliate Knights uses Guard React combined with Parrying and Mana Parrying to receive extra turns. This type is like a upgraded version of Provoke and Parrying. The advantages with this type is that the Knight can both protect and attack at the same time. If you have a Princess, you can give her some extra turns and use Save the Queen (セイブザクイーン). However, there are some disadvantages:

  • This Knight still cannot protect the party from full-party attacks.
  • This Knight is more MANA and SP expensive than the normal type.

Defense Knights buffs the party with Defense Shift (ディフェンスシフト). Defense Shift lasts for 10 turns and is a slightly better buff than the Princess' Solid Rhyme. It raises the party's DEF by 30% at max level. This Knight is good if your party do not need much protection. This Knight is also not SP intensive, so you can mix this build with other builds, commonly Guardian or Provoke type because they already have Guard Mastery. Another alternative would be to go a more offensive route. Late game, with enough SP, you can even make a combination of Defense/Offensive/Guardian type.

Guardian Knights are simple and useful. Guardian (ガーディアン) is a skill that takes all damage in place of all party members under 50% LIFE (including the Knight themselves) and slightly reduces the damage the Knight takes. This type is worth gold for Punishment Princesses, who relies on having as low LIFE as possible, but can at the same time be very risky. If your Knight dies the rest will stand under 50% LIFE, which may end badly. You might want to level up Defensive Arts (防御体術) and Clenching (クレンチング) to combat this. Like Defense Knights, this type can be mixed up with other types.

If you feel like your party do not need much protection and want more damage, there is the Offensive Knight. Offensive Knights level up Chivalry Mastery (騎士道マスタリー) to max for the damage boost and your main attack will be Knight Blade (ナイトブレード). If you have a Princess, you can also use Save the Queen. A single level on Knight Fury (騎士の憤怒) never hurts either. Another option is Shield Punish (シルドパニッシュ) but it is far more SP and MANA expensive.

Skills[]

Universal[]

Name MN Cost SP Cost Max Level Prerequisites
POW Bonus
(POWボーナス)
- 2 10 -
  • Raises physical attack and defense.
SPD Bonus
(SPDボーナス)
- 1 10 -
  • Raises agility and evasion.
INT Bonus
(INTボーナス)
- 1 10 -
  • Raises magic attack and magic defense.

Shield[]

Name MN Cost SP Cost Max Level Prerequisites
Shield Mastery
(シールドマスタリー)
- 1 (Lv. 1~7)
2 (Lv. 8~10)
10 -
  • Increases the DEF of equipped shields. Required for higher level shield skills.
  • +10% to an equipped shield's DEF at Lv. 1, +30% at Lv. 10.
  • The ultimate shield receives +7 DEF from this skill maxed.
  • Increases to DEF from a shield will actually be shown as if added to the Knight's ATK in Character Info. The numbers are wrong though, so this is thought to be a bug.
Front Shield
(フロントシルド)
3 (Lv. 1~5)
4 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Shield Mastery Lv. 3
  • Reduces damage to the front row this turn.
  • Reduces 20% of the damage at Lv. 1. At Lv. 10, this increases to 50%.
  • The skill can only fire once per character per round (hence if the same target gets hit multiple times by the same attack, Shield will only fire once for that character).
  • This will not fire Guard React.
Back Shield
(バックシルド)
3 (Lv. 1~5)
4 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Shield Mastery Lv. 3
  • Reduces damage to the back row this turn.
  • Reduces 20% of the damage at Lv. 1. At Lv. 10, this increases to 50%.
  • The skill can only fire once per character per round (hence if the same target gets hit multiple times by the same attack, Shield will only fire once for that character).
  • This will not fire Guard React.
Fire Break
(ファイアブレイク)
3 (Lv. 1~5)
4 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Shield Mastery Lv. 5
  • Greatly reduces Fire damage to all allies this turn.
  • Reduces 50% of the elemental damage at Lv. 1. Reduces nearly 100% of the damage at Lv. 10.
  • Unlike Front and Back Shield, this (as told in the description) protects your entire party. This does not reduce damage from non-elemental magic.
  • When you guard against elemental damage with this skill, Guard React will fire if it's up.
Freeze Break
(フリーズブレイク)
3 (Lv. 1~5)
4 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Shield Mastery Lv. 5
  • Greatly reduces Ice damage to all allies this turn.
  • Reduces 50% of the elemental damage at Lv. 1. Reduces nearly 100% of the damage at Lv. 10.
  • Unlike Front and Back Shield, this (as told in the description) protects your entire party. This does not reduce damage from non-elemental magic.
  • When you guard against elemental damage with this skill, Guard React will fire if it's up.
Shock Break
(ショックブレイク)
3 (Lv. 1~5)
4 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Shield Mastery Lv. 5
  • Greatly reduces Thunder damage to all allies this turn.
  • Reduces 50% of the elemental damage at Lv. 1. Reduces nearly 100% of the damage at Lv. 10.
  • Unlike Front and Back Shield, this (as told in the description) protects your entire party. This does not reduce damage from non-elemental magic.
  • When you guard against elemental damage with this skill, Guard React will fire if it's up.
Shield Punish
(シルドパニッシュ)
8 (Lv. 1~4)
9 (Lv. 5~7)
10 (Lv. 8~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Shield Mastery Lv. 8
POW Bonus Lv. 3
  • Large damage to one enemy and a small chance to inflict Stun.
  • 150% damage with a 20% chance to Stun at Lv. 1. At Lv. 10, this deals 200% damage with a 42% chance of Stun. This seems to deal Piercing damage.
  • The Shield's DEF seems to count in calculating damage. Your weapon's ATK will contribute as well.
Ultima Guard
(アルテマガード)
0 (EX) 3 1 Shield Mastery Lv. 10
  • Improve all allies' resistance to physical damage.
  • EX skill. This will reduce the damage the party takes from all types of damage by 25% for 3 turns, except for non-elemental magic. Blunt, Piercing, Slashing, Fire, Ice, and Lightning damage are all affected by this.
  • Resist Down effects will cancel this.

Guard[]

Name MN Cost SP Cost Max Level Prerequisites
Guard Mastery
(ガードマスタリー)
- 1 (Lv. 1~7)
2 (Lv. 8~10)
10 -
  • Increases power of guard skills. Required for higher level guard skills.
  • At Lv. 1, the Knight takes 99% of the damage they receive (they reduce damage taken by 1%). At Lv. 10, the Knight takes 94% of the damage they receive.
Parrying
(パリング)
4 (Lv. 1~2)
5 (Lv. 3~4)
6 (Lv. 5)
1 (Lv. 1~5) 5 Guard Mastery Lv. 3
  • Physical attacks toward the user have a chance to be nullified for this turn.
  • 30% of all physical attacks targeting the Knight is nullified at Lv. 1. This chance increases to 80% at Lv. 5. This only lasts the turn used in.
  • This will fire Guard React.
  • Any status ailments that came with the attack might still apply.
Mana Parrying
(マナパリング)
4 (Lv. 1~2)
5 (Lv. 3~4)
6 (Lv. 5)
1 (Lv. 1~5) 5 Guard Mastery Lv. 3
  • Magical attacks toward the user have a chance to be nullified for this turn.
  • 30% of all magical attacks targeting the Knight is nullified at Lv. 1. This chance increases to 80% at Lv. 5. This only lasts the turn used in.
  • This will fire Guard React.
  • Any status ailments that came with the attack might still apply.
Serious Heart
(シリアスハート)
3 (Lv. 1~5)
4 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Guard Mastery Lv. 5
  • Increases the Knight's resistance against every physical and elemental type of damage.
  • When activating this skill, damage taken is reduced to 90% at Lv. 1, 75% at Lv. 10. This lasts for 3 turns.
  • Resist Downs will cancel this skill.
Defense Shift
(ディフェンスシフト)
4 (Lv. 1~4)
5 (Lv. 5~8)
6 (Lv. 9~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Guard Mastery Lv. 5
Serious Heart Lv. 3
  • Increases all allies' defense against physical and magical damage.
  • This increases the entire party's DEF by +10% at Lv. 1, and +30% at Lv. 10. This lasts for 10 turns.
Guardian
(ガーディアン)
3 (Lv. 1~5)
4 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Guard Mastery Lv. 5
Chivalry Mastery Lv. 3
  • Takes damage in place of allies who are at 50% LF or less, and reduces the damage taken from the attack.
  • This also reduces the damage the Knight takes by 20% at Lv. 1, and by 50% at Lv. 10.
  • Whatever party member the Knight protects will not take damage. The Knight will take the damage instead.
  • If the Knight has 50% or less LF, they will protect themselves as well. The only difference will be the damage they takes will decrease.
  • This will not protect against counter attacks (like Needle Guard).
  • Guard React will not fire when this skill protects a party member.
  • If there is more than one person using Guardian, the party member who will take whatever damage is random.
Bouei Taijutsu
Defensive Arts
(防御体術)
- 1 (Lv. 1~7)
2 (Lv. 8~10)
10 Guard Mastery Lv. 5
POW Bonus Lv. 5
  • Passive skill. Occasionally reduces physical damage taken by 50%.
  • At Lv. 1, there is a 5% chance that any physical damage the Knight takes will be halved. At Lv. 10, this chance increases to 15%.
  • There won't be any special effects that you can see that will tell you when this goes off.
Toughness Heart
(タフネスハート)
3 (Lv. 1~5)
4 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 Guard Mastery Lv. 8
  • Increases user's Max LF for 5 turns.
  • Increases your Max LF by +10% at Lv. 1, +30% at Lv. 10. This lasts for 5 turns.
  • If the Knight is at Max LF when using this, their current LF will rise as well. If they have taken any damage at all, their current LF will stay where it is.
Ultima Parrying
(アルテマパリング)
0 (EX) 3 1 Guard Mastery Lv. 10
  • Nullify all attacks toward user.
  • EX skill. This will nullify any damage taken for the entire turn, physical or magical, but will use up 1 EX for each attack nullified. Unlike Parrying or Mana Parrying, the success rate of this skill is 100%.
  • This will fire Guard React.

Chivalry[]

Name MN Cost SP Cost Max Level Prerequisites
Kishidou Mastery
Chivalry Mastery
(騎士道マスタリー)
- 1 (Lv. 1~7)
2 (Lv. 8~10)
10 -
  • Increases the ATK of equipped swords. Required for higher level chivalry skills.
  • This will increase the ATK of the equipped swords by +10% at Lv. 1, and by +54% at Lv. 10.
Knight Blade
(ナイトブレード)
2 (Lv. 1~5)
3 (Lv. 6~10)
1 (Lv. 1~10) 10 Chivalry Mastery Lv. 1
  • Small damage to a single enemy.
  • At Lv. 1, this deals 130% damage. At Lv. 10, this deals 165% damage.
Save the Queen
(セイブザクイーン)
4 3 1 Chivalry Mastery Lv. 3
  • Deals double damage to enemies inflicted with the Princess' Order.
  • Deals 200% damage to an enemy in Order status. You can't target enemies that aren't in Order.
  • You must have a Princess use Princess Order on an enemy before you can use this. Princess Order will put the enemy in Order status. Princess Order lasts 5 turns.
Chouhatsu
Provoke
(挑発)
4 (Lv. 1~5) 2 (Lv. 1)
1 (Lv. 2~5)
5 Chivalry Mastery Lv. 5
  • Shifts enemies' attention to user.
  • Puts the Knight in Provoke status. Enemies will target them 35% more frequently at Lv. 1, 70% more frequently at Lv. 5.
  • This acts like a Switch skill, so this cannot be canceled or overwritten.
  • This will not protect other party members from full party attacks
Kishi no Fundo
Knight's Fury
(騎士の憤怒)
3 (Lv. 1~3)
2 (Lv. 4~5)
1 (Lv. 1~5) 5 Chivalry Mastery Lv. 8
  • Large damage to all enemies when someone on your team is dead.
  • At Lv. 1, this skill's damage multiplier is 150%. At Lv. 5, it is 230%. The damage is also multiplied by the number of party members that have fallen.
  • Damage is calculated: (Regular attack damage) x (Damage Multiplier) x (Rogues that have used Sacrifice x 1.5) x (Unconscious Princesses x 1.3) x (Other Unconscious party members x 1.2).
  • The skill is somewhat slow to activate.
  • It seems the damage only counts at most two Unconscious party members in its calculation. Having two Unconscious party members won't do more damage than having three.
  • Princesses, however, always seem to count. With three Unconscious Princesses, this deals around 850% damage at Lv. 5.
  • If your Unconscious party member is revived before the Knight can rip this off, then they will spend their turn doing nothing.
  • As far as the amount of damage, 2 Knights and 2 Unconscious Princesses can do as much damage as 3 Knights and 1 Unconscious Princess. 1 Knight and 3 Unconscious Princesses will do less than these two.
Clenching
(クレンチング)
- 2 (Lv. 1)
1 (Lv. 2~5)
5 Chivalry Mastery Lv. 8
  • Passive skill. When reduced to 0 LF, there is a chance to self-revive with 1 LF.
  • 10% chance to revive at 1 LF from fatal damage or instant death at Lv. 1. At Lv. 5, the Knight has a 35% chance of self-reviving.

Other[]

Name MN Cost SP Cost Max Level Prerequisites
Cure
(キュア)
2 (Lv. 1~5)
3 (Lv. 6~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 INT Bonus Lv. 1
  • Recovers one ally's heath.
  • Cure heals 24 LF at Lv. 1, 63 LF at Lv. 5, 81 at Lv. 7, and 120 LF at Lv. 10. You get a bonus to the amount healed equal to the Knight's INT / 5.
Cure II
(キュアII)
4 (Lv. 1~2)
5 (Lv. 3~5)
6 (Lv. 6~7)
7 (Lv. 8~10)
1 (Lv. 1~7)
2 (Lv. 8~10)
10 INT Bonus Lv. 5
  • Greatly recovers one ally's health.
  • Cure II heals 54 LF at Lv. 1, 144 LF at Lv. 5, 198 LF at Lv. 7, and completely heals a party member of all damage taken at Lv. 10. Like Cure, you get a bonus equal to the Knight's INT / 5 to the amount you heal.
Walk Safe
(ウォークセーフ)
3 (Lv. 1~5) 1 (Lv. 1~5) 5 INT Bonus Lv. 3
  • Damage done by stepping of Flowers is reduced.
  • At Lv. 5, the party won't take any damage from stepping on Flowers.
  • At Lv. 3, this will completely negate the damage taken if Max LF is less than 100.
  • There will be no message popping up saying that this skill has run out. You can check the Status screen for the Boot icon that says it's up.
Guard React
(ガードリアクト)
4 2 1 SPD Bonus Lv. 5
  • The React status lasts for 5 turns. While the React is active, the Knight gains an extra turn if a Parry or Break skill is successful.

Gallery[]

Trivia[]

  • In order from left to right in-game, the default names are Ares, Grion, Kate and Berich.
  • The Knight Kate makes a small appearance in 7th Dragon manga.

Etymology[]

A knight is a person granted an honorary title of knighthood by a monarch, bishop or other political leader for service to the monarch or a Christian Church, especially in a military capacity. As a character class, they are patterned after the fictionalized chivalric image of a holy warrior in shining armor from the high middle ages or renaissance period.

Classes
7th Dragon
Fighter》《Rogue》《Samurai》《Knight》《Mage》《Healer》《Princess
7th Dragon 2020 &
7th Dragon 2020-II
2020 &
2020-II
Samurai》《Destroyer》《Trickster》《Psychic》《Hacker
2020-II exclusive
Idol
7th Dragon III Code: VFD Present
Samurai》《God-Hand》《Agent》《Duelist
Past
Future
Mage》《Banisher
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